Enter HighBand

Game Production Courses 3

GAME DESIGN I


The Game Design course introduces students to the concepts and methods of computer and video game design from a practical point of view. Students in this course learn to implement game systems and mechanics on a digital platform. From concept to prototype to finished product, students use software tools and programming to turn ideas into playable content.

GAME DESIGN II


The Game Design II course continues the work started in the Game Design I course. Students gain further experience in implementing game systems and mechanics on a digital platform by exploring more complex interactions among game agents to create richer game worlds.

GAME PRODUCTION I


In the Game Production I course, game teams finalize various planning and workflow management issues including design documents, milestone scheduling, test plans, and asset pipelines. Each game team will name their game studio and assign roles to each team member. Roles include Producer, Designer, Project Manager, Programmer, and Artist, among others.

GAME PRODUCTION II (FINAL PROJECT)


In this final project course, the culmination of skills learned during the game program will demonstrate students’ discipline and mastery of game production. Each game team will produce their final project and adhere to the milestone schedule as defined in Game Production I. Evaluation of projects is based on milestone targets met, documentation, teamwork, and final project presentation.

GLOBAL GAME STUDIES


In this course, students are introduced to worldwide interactive entertainment, critical theory and analysis of games, and a history of electronic and non-electronic games. Topics covered provide an in-depth analysis of games across cultures and the importance role-playing within games has in society; analysis will include both ancient and modern games.

HISTORICAL ARCHETYPES AND MYTHOLOGY


Historical Archetypes and Mythology explores how myths, fairy tales, and folklore link disparate cultures. This course provides an analysis of common themes and underlying similarities of human cultures while exploring how these myths and archetypes continue to define individuals and cultures. Students examine how myths and archetypes influence popular entertainment, and how corporations and media outlets use these tools to create dramatic messages, sell products, and influence consumer behavior. Topics are enhanced by group discussion, in-class workshops, research, and writing assignments.

INTERACTIVE STORYTELLING


This course examines nonlinear storytelling with a particular emphasis on its use in games and new media. Through conventional narrative, which provides a contextual starting point for exploring interactive stories, students learn how to create nonlinear experiences through the use of dynamic circumstances, puzzle solving, and branching narratives.